Welcome to the new website of Claus Volko!

Dipl.-Ing. Dr. Claus Volko (*1983) is an Austrian computer scientist. He studied medicine, medical informatics and computational intelligence at various universities in Vienna. Upon graduation he published a couple of research papers on endocrinology, immunology, oncology and psychiatry together with his late friend and mentor Dr. Uwe Rohr.

Since 2014 Claus Volko has been working in the software development industry, specializing in algorithm design, code optimization and creative problem solving. He mainly develops software for computational physics. His primary programming language of choice is C#.

Besides, Claus Volko is also the founder and president of Prudentia High IQ Society and Generation Y Computer Scientists as well as the maintainer of the website 21st Century Headlines.

My Interests

The first thing I was interested in was computer games. I got my first computer, a Commodore 64, when I was five years old. Afterwards, I got a couple of video game consoles. I was first most fascinated by platform games such as Sonic the Hedgehog, but with time, adventure and role-playing games became my favourite genre. I especially loved Shining Force, Landstalker, Soleil, Zelda - A Link to the Past, and Terranigma.

Besides to playing, I was reading gaming magazines and inventing games of my own, drawing sketches using pen and paper. As I longed to implement my ideas, I started teaching myself to program computers when I was eight years old. This was unusual for someone like me who had neither relatives nor acquaintances who had been trained in programming. It turned out it was easy for me to translate my ideas into working code, while I had a hard time with graphics or music creation. When I was twelve, I published the programming tutorial "The Real Adok's Way to QBASIC", which still seems to be popular in the German-speaking Internet (it is even mentioned at Wikiversity).

When I was eleven, my father brought me the computer magazine "PC-Heimwerker", which consisted only of articles written by its readers. I started contributing to it myself and got into contact with other authors. In this way I also received my first diskmags. When a reader of PC-Heimwerker contacted me with the intention to start a new diskmag, I coded a graphical user interface for him and was made co-editor. Thus, Hugi Magazine was born. I was twelve years old.

I first got acquainted with the so-called demoscene when I read about it in the book "PC-Underground", at age eleven, but I was rather appalled by what I learned about it; the demosceners seemed to be quite haughty, arrogant and elitist, and demos themselves did not fascinate me. Still I had a penpal who was fond of the demoscene, and when I was thirteen, I started visiting demoscene channels on Internet Relay Chat. My initial impression of the demoscene was confirmed by my experiences; it appeared to me to be a closed community of people who wanted to remain among themselves and only in exceptional cases allowed outsiders to enter their realms. My penpal had told me that the demosceners were the best programmers of all. When I was fourteen, I participated in a programming contest organized by a demoscene magazine. The task was to create a program using x86 Assembler that implemented a given specification. The program with the smallest executable code would win. I made first place in this contest. So, obviously, I was not just an average programmer, but my skills could compete with demosceners.

As a demoscener I knew from the Internet was fond of Hugi and persuaded me into making Hugi a magazine focusing on the demoscene content-wise, employing the English language, I did so and eventually I did get some recognition from demosceners; some who used to shun me now started talking to me, and I also received graphics, music and articles from demosceners to be used in Hugi. According to the statistics each issue of Hugi was downloaded several thousand times and in many charts Hugi was voted to be the number one diskmag in the PC demoscene. Of course I was excited that I, as a teenager, was so successful on an international level.

After my graduation from high school I followed my parents' wish and studied medicine. The only subject at medical school that interested me was biochemistry. I took advantage of the peculiarity of the Austrian university education system that you can enrol in more than one study program at the same time and so I started studying medical informatics in parallel. After obtaining the Bachelor's degree, I chose computational intelligence as the Master's programme as it allowed me to focus on the aspects of computer science I considered most interesting: algorithms, formal logics and theoretical computer science.

While being a student I started working on a game engine for tactical role-playing games in the style of Shining Force, which had been my favourite video game as a kid. In the year of my graduation from university a demo version of my game "Mega Force" was released, and three years later, the full version followed.

I am grateful to my late friend and mentor Dr. Uwe Rohr who enabled me to participate in medical research projects upon my graduation from medical school. I have not given up on medical science, even though I will probably mostly work with computers in the future, as I did in the past.

IQ Testing

When I was a small child my mother kept telling me that I was "clever". After graduating from high school, I wanted to know if I am really so "clever". I then contacted Mensa, the high IQ society, and ordered their pre-test. Upon submission of my solutions I was told that according to my performance, I was more intelligent than 99% of the general population. Then I took the actual admission test, which was supervised by a proctor, and was told that I had an IQ of 134, which was enough to join the Mensa society.

In the second year of my medical studies, I was struggling with anatomy because I lacked interest in the subject. As I had always performed well at school until then, I wondered whether my IQ had declined and took a test on the Internet. The result was an IQ of 156 (as with the previous score, on a scale with mean 100 and standard deviation 15). I realized that performance at school and university was related to many factors, intelligence being only one of them.

Then I was wondering what my real IQ is. Is it closer to 134 or closer to 156? After all, that's a span of more than a standard deviation! So I went to a psychologist's, and he told me, after testing me, that I have an IQ of 145 - just in the middle of the range.

Subsequently, in the course of the years, I took several more tests on the Internet and almost always scored above 140, most of the time even above 150. In my final year at university, I participated in the Equally Normed Numerical Derivation Test (ENNDT) and achieved third place out of 86 contestants. I was surprised that with my performance, I was on par with a well-known American brain-teaser and TV show contestant whose IQ (based on his performance on some other tests) is estimated to be 192! The creator of the ENNDT, Marco Ripà, estimated my IQ to be 172. With this score, I entered the World Genius Directory.

I also achieved an IQ score of 160 in two other tests, one of them being Fiqure, and joined the VeNuS High IQ Society with a VeNuS score of 492 (corresponding to an IQ of 164).



1983 - Born in Vienna, Austria, Europe.
1989 - Short before enrolling at elementary school, got my first computer (a Commodore 64).
1992 - Started teaching myself to program computers.
1993 - Enrolled at high school ("Goethe-Gymnasium").
1994 - First publication in a commercially distributed computer magazine (SEGA Magazin).
1995 - Started writing for the PC-Heimwerker magazine on a regular basis. Wrote "The Real Adok's Way to QBASIC", a beginner's course on the QBasic programming language, which is still popular in the German-speaking countries even twenty years after its first publication.
1996 - Became co-editor of a diskmag ("Hugendubelexpress").
1997 - Participated in "7. Wiener Mathematik- und Denksportwettbewerb" (a mathematics contest) and placed second (out of 149 participants).
1998 - Participated in "Pain Coding Contest" (an x86 Assembler size-optimizing contest) and placed first (out of 23 participants from various European countries). Subsequently started organizing my own "Hugi Size Coding Competition Series". Became sole main editor of "Hugi Magazine" and made the diskmag quickly climb the very top of the diskmag charts of the international PC demoscene.
2000 - Attended my first demoparty (Fiasko, Czech Republic).
2001 - Graduated from high school with highest honors. Subsequently enrolled at the University of Vienna Medical School. Also, published the book "Physik verstehen - Zusammenhänge erkennen statt auswendig lernen".
2002 - Qualified for membership in Mensa. Also, joined Club Biotech.
2003 - Had dinner together with a Nobel Prize winning scientist (Susumu Tonegawa) the first time in my life. Also, completed the pre-clinical part of my medical studies.
2004 - Enrolled at the Vienna University of Technology to study medical informatics.
2006 - Ten years of Hugi Magazine. Also, completed the "theory of clinical medicine" part of my medical studies.
2008 - Started development of the turn-based tactical role-playing game "Mega Force". Released my first 256b intro ("Indian Summer"). Also, graduated from the Vienna University of Technology with a Bachelor's degree in medical informatics.
2009 - Joined the Young Liberals of Austria.
2010 - Became a member of the board of Club Biotech.
2011 - Ran for university students' elections (top candidate at the Medical University of Vienna for the Young Liberals of Austria). Subsequently became a deputy member of the university students' representation at the Vienna University of Technology. Also, enrolled at the Vienna University of Technology to study computational intelligence. Finally, became President of Club Biotech.
2012 - Published my book "Enzyklopädie der Diskmags".
2013 - Graduated from the Vienna University of Technology with a Master's degree in computational intelligence (passed with distinction) and from the Medical University of Vienna with a Doctor of Medicine degree. Also, participated in the "Equally Normed Numerical Derivation Test" and reached the third place (out of 86 participants from all over the world), thus qualifying for membership in the "Global Genius Generation Group".
2014 - Started working as a software engineer in computational physics. Also, published my first papers in scientific journals, together with Dr. Uwe Rohr.
2015 - Founded the website "21st Century Headlines".
2016 - Released the final version of my computer game "Mega Force".
2017 - Founded the "Web Portal on Computational Biology". Qualified for membership in "VeNuS High IQ Society" with a VeNuS score of 492 (corresponding to an IQ of 164). Also, joined the political party "NEOS - The New Austria and Liberal Forum" and ran for Austrian national parliament as a candidate of NEOS (but did not end up getting a seat in parliament).
2018 - Founded "Genycs Magazine" and "Prudentia High IQ Society".

Research Interests

Computer Science


Medical Science


Note: Contrary to popular belief, my scientific interests in Social Darwinism and Eugenics do not necessarily make me a "right-winger".



Metaphysics and General Philosophy




Computer Science

Artificial Intelligence

Computational Biology

Computational Physics

Computer Art

Medical Science

Creative Productions

Strategy Games

Puzzle Games

Action Games

Adventure Games

Demos / Intros



The central server where nearly every demoscene release is hosted.

A comprehensive database of demoscene artists and productions.

The personal weblog of Bill Gates, who happens to be not only an outstanding entrepreneur but also an excellent writer with interesting topics.


For any questions feel free to contact Claus Volko at cdvolko (at) gmail (dot) com.

Imprint: This website is owned by Claus Volko, Hungereckstr. 60/2, 1230 Vienna, Austria. No liability is taken for the contents of any of the linked websites. http://www.cdvolko.net/